
Discover how to create an iPhone or iPad App&Game and hit pay dirt with it in The App Store! 75% commission + Bonus. Awesome member area with full video course. All you need to know on how to start App business with no programming skills at all!
Let me ask you this…
Have you ever dreamed of creating your own great game or application for iPhone or iPad with no programming skills in just 4 weeks and hit pay dirt with it in the App Store?
It looks like I am raking in money now, but the truth is that it was not always like that! Just 6 months ago I was completely struggling. I had no programming skills, no team and no money. The only thing I had was a great desire to create the game of my dreams.
Since childhood, I always had a dream to make it big. I was thinking my game over and over again and again during the sleepless nights, imagining the characters and heroes, levels, gameplay tricks… etc.
Does that sound familiar to you?
To be honest, I am a big fan of the iPhone, so I did not even consider the idea of creating games for anything else but the iPhone or iPad.
But I was missing the main thing – I had no team and no programming skills at all. Even worse – I did not even have a technical education!
Over and over again I have been reading the blogs and reports about the Gold Rush in the Apps Store where small guys like you and me achieved immense success by creating simple but great applications or games!
Did you know that guys from the Top Applications part of the App Store are selling over 35,000 copies a day!
35 thousand!!
If you sell your app for $0.99 and get $0.70 from it after all apple commission cuts you are left with pure profit of $24,500 USD per DAY! Well, you can’t live with that but that is a good start, isn’t it
This thought would not let me sleep well. Of course I did not live in the illusion that I would get on top with my first app but you know me already – I am a kind of guy who always wants to reach the stars!
So my target was to get into the Top100 Apps at least.
Here is what I did. I decided to take it really seriously. First, I bought all the books available in my local Barnes&Noble store and on Amazon as well. Everything from Iphone Development for dummies to the advanced experts-stuff.
Oh boy, that was a real head ache to read all that stuff. It took me about 3 months alone to read all those books.
And you know what?
After I tried to implement the knowledge I was totally disappointed – most of the printed books turned out to be completely outdated. You know it is a long process after you write a book, it goes to the publisher, stays in editing for weeks, then the printing office keeps delaying it again and again. Then you need to distribute it throughout the country to local shops etc.. And the things change so fast. Once iPod was released, next year iPhone, then iPhone3GS, then iPad, then iPhone4…the list goes on and on. Things change so fast and these printed books can’t even catch up. Most samples were outdated and never worked for me. What a bummer.
So finally after reading all this crap my head was ready to explode and I decided to take action. My first game was supposed to be the simple “Hidden object” game –you know where you tap the screen to find the hidden objects. I found out that these kind of games are very popular among people and I figured out it is pretty easy to make it – you simply need several images properly cut into layers and a little bit of coding.
Getting a developer account with Apple was pretty easy, so I went ahead and opened it and started the development.
Since I had no one to help and guide me – I guess I spent 3 times longer than average creating it than I actually needed to. In about 2 months of sleepless nights my game was finally ready. The approval process from apple took about a week. This week of waiting was the most frustrating time for me, it felt like time itself stopped… I got so nervous my hands even shook. What if they disapproved of it? I have read tons of horror stories about developers failing because Apple did not accept their game or delayed approval for months. I could not even sleep. I was checking my email and Dev account every minute to see the desired “your App was approved” message from apple. I was so noxious I even sent 3 followup emails asking apple why it takes so long. Don’t do that guys, I heard you only make the reviewers angry if you display impatience!
Finally I got approved and the sales started!! I went to bed dreaming about loads of cash rushing into my pockets.
And can you imagine what happened?
I failed miserably!
The next day, when I checked my sales, I saw the devastating numbers – 16 copies sold. Total net profit: $9 … Well, obviously not the kind of numbers I was expecting…
Next day – 11 copies, then 8 copies, then about 2-3 copies per day during the next week. After 2 weeks my total net profit was around 50 bucks.. Sounds like now I have enough money to invite my girlfriend to McDonalds, right… what an epic failure.
And here is why.
Creating a great app or game is only part of the story. The most important part is how to sell it successfully and get on top of apps store sales. That’s what most developers are missing, failing one after another in their efforts to live their dream. They put all their efforts into the development and miss the most important part – successful marketing! Even the Best App can remain totally unknown if you fail to market it properly.
Once I realized this, I decided not to give up. So I spent the next 6 months making the comprehensive market research. I contacted 135 top apple apps and games developers asking for help and advice. As you may expect, 90% of them simply ignored me. But you know I am not kind of guy who gives up easily.
Those 10% who replied gave me knowledge you’d never find in books or on the internet.
I could personally meet some of them and receive the most valuable insider information on how this market works. Oh you can’t imagine how it turned my worldview upside down. Nearly everything I learned before…
…was wrong.
That’s how top developers keep the information from small guys like you and me so they can rake in money, while we can’t even sell 10 copies! Did you know there is a list of elite developers who get fast approvals, premium placing in “What we are playing” and other top ratings & benefits?
click this for future infomation
About the Author
Steve Jobs introduces the App store – iPhone SDK Keynote
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